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Gameplay is intentionally streamlined, with most actions being controlled by a single mouse click. There is a tertiary audience of Marvel fans who will want to play this game because it's just fun." But Super Hero Squad is a real way to share the essence of these characters. "I talked to a guy, he loves Iron Man, but the movie's too scary for his son, and the comic is too adult.
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"We're making it for you kids, boys 6-11, but it's also for the parents," Davidson said. There's a lot of freedom in the game."Īlthough the game is designed for children, Amazing Society is trying to make it accessible to gamers of all ages. Everything you get in the game you want to grab and touch and feel. "I'm an MMO guy there's an assumption that we can make certain parts of the game less fun. "We're making sure every aspect of the game is fun," said Nik Davidson, the game's design director. "We have a guiding philosophy of 'let the wookie win.'" "We want everybody to be successful," Robar said. Players receive either a bronze, gold or adamantium medal, depending on their performance. Although characters can level up through playing the game, when players are "killed," they are simply knocked out for a few seconds before dusting themselves off and getting back into the action. "We have game types for co-op, competitive, as well as solo play."īecause this may well be the first MMO many kids play, the decision was made to put more emphasis on play, rather than game mechanics. "We wanted to have a variety of types of play that could go towards an experienced gamer, all to even a five-year-old," Robar said. The team then outlined the various types of gameplay in the title. "It makes you want to reach in the screen and play with the toy," said Matt Bell, the game's art director. After developing models based on the toys, cartoons and more realistic versions of the characters, the team settled on one that makes the characters look like toys, including visual tricks to make them look smaller. Rather than base the game solely on the toy line or television show, Amazing Society went through a long development process figuring out the proper art direction for the game. We have a passion behind us, making a great game we want to play as adults that everyone else can play as well." "Over two thirds of our studio is married with kids. "Our studio came together to make this product because we care about our audience," said Jason Robar, VP studio manager of Amazing Society. Discussion kicked off with panelists discussing their passion for developing not only the first MMO featuring Marvel characters, but an MMO aimed at children and families. The panel consisted of members of Amazing Society, the game's developer, and Marvel's director of game production TQ Jefferson. The panel revealed various aspects of the title's gameplay and general design philosophy while keeping the panel light enough for the audience of mostly parents and children. Gameplay from "Super Hero Squad Online," the massively multiplayer game based on the television show and action figure line line, was showcased during its panel at Comic-Con International in San Diego.